Standard 3.2 - Managing Digital Tools and Resources
Candidates effectively manage digital tools and resources within the context of student learning experiences. (PSC 3.2/ISTE 3b)
Artifact : Internet Lesson Plan
For this artifact, I decided to use my internet lesson plan from ITEC 7430. The lesson plan had to include at least three internet tools. Using the 7th grade social studies standards, I designed and implemented a lesson plan off the religions of the Middle East. During the lesson, I had to manage digital tools and resources within the context of student learning experiences.
Students should use their knowledge and teacher curated digital resources related to the three major religions of the Middle East to create a group presentation using Google Slides. Before beginning the work period, the teacher will model how to manage appropriate research skills, collect evidence, and use the appropriate digital tools. Individually, each student will be responsible for creating a Classtools.net game on a religion that they can choose. Students will use Google Slides for their presentation. Students will be able to choose their section and the content therein based on their interests and personal goals. For students who need the assignment broken into smaller chunks based on their readiness level, they will have an adjusted process with a more specific outline that will be given as a handout to them. The product will also be adjusted to one of several categories on Classtools.net, including : Pac Man, Wordshoot, Manic Miner, Pong, Asteroids, Cannonball, Matching Pairs, and Flashcards. While students are in their work period, the teacher will facilitate the classroom by keeping students focused, monitoring progress, and assisting as necessary.
I learned that this lesson was very effective at this age level because students were naturally motivated to complete the assignment, especially the Classtools.net game. Once students understood that they were responsible for a certain Google Slide, the process became much more streamlined because a few students were typing on the wrong Google Slide or accidentally deleting other’s work. If I were to teach this lesson again, I would be sure to include a video tutorial of how to create a Classtools.net game. There was some confusion with my lower level learners, so in the middle of class I had a student create a short 5 minute Youtube video of how to create a Classtools.net game.
The internet lesson plan had a tremendous impact on students learning and motivation. In my classroom, I saw a spike in student achievement after I introduced Classtools.net to my students. They enjoyed being able to take content and make it interactive in the form of a very simple game. In addition, they began using Classtools.net in their other classes as well.
Students should use their knowledge and teacher curated digital resources related to the three major religions of the Middle East to create a group presentation using Google Slides. Before beginning the work period, the teacher will model how to manage appropriate research skills, collect evidence, and use the appropriate digital tools. Individually, each student will be responsible for creating a Classtools.net game on a religion that they can choose. Students will use Google Slides for their presentation. Students will be able to choose their section and the content therein based on their interests and personal goals. For students who need the assignment broken into smaller chunks based on their readiness level, they will have an adjusted process with a more specific outline that will be given as a handout to them. The product will also be adjusted to one of several categories on Classtools.net, including : Pac Man, Wordshoot, Manic Miner, Pong, Asteroids, Cannonball, Matching Pairs, and Flashcards. While students are in their work period, the teacher will facilitate the classroom by keeping students focused, monitoring progress, and assisting as necessary.
I learned that this lesson was very effective at this age level because students were naturally motivated to complete the assignment, especially the Classtools.net game. Once students understood that they were responsible for a certain Google Slide, the process became much more streamlined because a few students were typing on the wrong Google Slide or accidentally deleting other’s work. If I were to teach this lesson again, I would be sure to include a video tutorial of how to create a Classtools.net game. There was some confusion with my lower level learners, so in the middle of class I had a student create a short 5 minute Youtube video of how to create a Classtools.net game.
The internet lesson plan had a tremendous impact on students learning and motivation. In my classroom, I saw a spike in student achievement after I introduced Classtools.net to my students. They enjoyed being able to take content and make it interactive in the form of a very simple game. In addition, they began using Classtools.net in their other classes as well.